Stanley Nwosu

Grabby

Grabby is a SaaS aggregation platform that enables any SME manage their business. Grabby as a platform can be used by a Pharmacy, Restaurant, Super-market, Boutique, Shawarma/Suya eat-out, Spa etc to manage their daily business

Project Duration

12 weeks

Project Overview

Over the years, shopping has become easy and covenient. From the comfort of your home you can purchase products and have it delivered same day or in few days. However, as online shoppers increase, frustrations arise as well.

Grabby focuses on easing frustrations these constumers go through by categorising products which enables easy search, providing alternate payment methods, scheduling a delivery and also tracking your product once your order has been shipped. The project also enables communication between the merchant and the customer.

Our Roles

Combined UX/UI Designer


Tools

The Goal

The Problem

The Grabby project tends to address the above problem statement by properly categorizing these products and also offering logistics services to the comfort of shoppers houses for easier and better user experience thereby leaving customers/shoppers satisfied after a shopping experience.

Shopping online has been a norm in recent times. People choose to shop any product of choice from the comfort of their homes which has made stores less crowded and also made life easy for shoppers and business owners.

However, shopping online can be difficult most times especially when not properly categorized as such leaves the shopper frustrated when searching for a product.

Furthermore, shoppers now prefer the options of having their goods and services delivered at the comfort of their homes without hassle.

My Role

Design Process

The design thinking process for Grabby application involves five processes from the Empathy stage, Define stage, Ideation stage, Prototype stage and finally the Testing stage.


User Personas

Empathy Map

Pain Points

User flow

Brainstorming

Card Sorting

Information Architecture

Low-fidelity

Wireframe

High fidelity

Prototype

Usability Testing

Detect the Problem

Detect the Goal

User Interviews

Competitive Analysis

Empathize

Define

Ideate

Prototype

Test

IDEATE

User flows

Moodboarding

Low fidelity wireframes

EMPATHIZE

User stories

User personas

Questionnaires

Usability test

TEST

Fully test prototypes

Fix issues identified

DEFINE

Clarifying objectives

Understanding the problem source

PROTOTYPE

Visual design

Dynamic high fidelity wireframes

Pain Points

Pain point 1

1

Delay in delivery & tracking of products.

Pain point 2

2

Long and complicated checkout process.

Pain point 4

4

Inability to shop by categories.

Pain point 3

3

Unresponsive and bad online shopping app.

Low Fidelity / Sketching

Moodboards and Design System

#E812B9

Grabby Shocking Pink

#F14ABC

75%

#FC9FCD

25%

#F86EBF

50%

#FDCFE1

10%

#13329F

Grabby Egyptian Blue

#4362C5

75%

#9EB8F5

25%

#6A8AE2

50%

#CEDBFA

10%

#212121

Grabby Black

#FFFFFF

White

#666666

75%

#E5E5E5

25%

#B2B2B2

50%

#F2F2F2

10%

Brand Colors

Brand Shades

Brand Colors & Brand Shades

#A3D804

Success

#C1E73D

75%

#EAFB98

25%

#D6F364

50%

#F5FDCB

10%

#FFA500

Warning

#FFC23F

75%

#FFE699

25%

#FFD466

50%

#FFF4CC

10%

#FF3A78

Danger

#FF6B8B

75%

#FFB0B1

25%

#FF8896

50%

#FFDAD7

10%

#058EFF

Info

#43B4FF

75%

#9BE2FF

25%

#69CBFF

50%

#CDF3FF

10%

System Colors

System Shades

System Colors & System Shades

Colours

Iconography

Grabby

Moodboards

Typography

DM Sans is the only used font throught the kit. For the sake of development sanity, base REM value is 16px which is default for major browsers.

Typeface

Aa

DM Sans

The quick brown fox jumps

over the lazy dog.

Design System

Design system is a collection of reusable UI components. In it, you can define UI elements such as buttons as well as text elements and other elements that you're sure will be reused throughout the design file. This makes the design workflow very easy.

High Fidelity Mockups

Onboarding / Authentication Screens

Intuitive and easy to navigate onboarding screens with the option to enable location for better, geo- location tailored suggestions.

Home Screen

Red velvet cake

with coconut shavings

Pan size : 15cm round

₦3,000

4.3

15% OFF

Chocolate cake

with honey syrup

Pan size : 20cm round

₦16,000

4.0

Bread Cake

with sweet berries

Pan size : 15cm round

₦5,000

4.4

10% OFF

Nike Air -Multicolored

with fleece

Size: 38 - 44 (eur)

₦35,000

4.3

15% OFF

2 piece suit

with silk lininings

Size: 48 - 56 (eur)

₦50,000

4.0

3 piece suit

with 1 free shirt

Size: 46 - 58 (eur)

₦45,000

4.3

5% OFF

Bakery

Search

Location

Rating

Price

Review

Merchant

Size

Newest

Oldest

Filter

The filter option enables the user search for merchants / services either by location, merchant ratings, product prices etc., allowing for a personalized user experience on Grabby.

Grabby has a unique feature for easy access to more interactive options which are available to the user which includes location, order history and more accessible options.

The home screen features products displayed by the merchants and shows brief details about each item. It features a custom search option for easier product or merchant searches based on geo - location or broader searches.

More options

Product details / ordering process

The ordering process is smooth and easy. The user is able to see more details about the highlighted product, choose between pickup or delivery, schedule orders, track order delivery in real time and make direct contact with the dispatch rider.

The payment process is secure with various payment method. The user is also able to benefit from coupons/vouchers discount.

Usability Testing

Key Insights

To reveal areas of confusion and uncover opportunities to improve the overall user experience.

Through usability testing, we can find design flaws we might otherwise overlooked.

Identify how long it takes to complete specified tasks.

Find out how satisfied our users are with our mobile design or other product

Before usability study

Before usability study

After usability study

After usability study

Following the usability test, I found that relocating the form field to the top part of the page, ahead of the social sign-up options, resulted in improved user focus on the primary task of signing up for the solution. While the social sign-up options were still retained, they were moved to a secondary position.


After usability test, users discovered the necessity for the provision of the dispatch rider’s contact information.

This will enable easier location of package drop off point and collection of package upon arrival of rider.

Usability testing is done by representatives of real life users who are likely to reveal issues that people familiar with a website can no longer identify. This is a necessary step to make sure you build an effective, efficient, and enjoyable experience for your users, it is often conducted repeatedly, from early development until a product’s release.

Lessons

As frustrations comes up daily, the need for solution is also a necessity. An accessible interface fosters a culture of innovation and user-centricity at every level of business. I considered the below points:

Thank you

Redefining the problem space and seek out the challenge that’s really worth solving.

Coming up with solutions, products, or services that are desirable for the user, economically viable from a business perspective, and technologically feasible.

Enabling early and frequent testing that will help minimize risk, drive customer engagement, and ultimately boost the bottom line.

Lessons Learned

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